▪ Bachelor's degree or equivalent degree in Computer Science, Computer Visualization, or
Computer Animation required or equivalent work experience;
▪ Minimum 2-5+ years production experience, animation, feature film, games or equivalent
experiences;
▪ Production level understanding of:
o Procedural and object-oriented programming languages
o Modular, large-scale digital asset management and version control
o Ability to design and implement systems in a complex library
o Pipeline for all these discipline groups:
▪ Animation
▪ Rigging
▪ Hair & Cloth
o Geometry / Curve caching concepts (alembic)
o Adequate knowledge of Production Technology / IT / IS methods, practices, and trends.
o User interface design and standard UI toolkits
o Understanding of file formats and data representations used in Animation and Visual
Effects.
▪ Working experience on:
o LINUX / UNIX (Required);
o Third Party pipeline integration and plugin development for:
▪ MAYA
▪ SHOTGUN / TANK (preferred)
▪ PYTHON Scripting (Required )
▪ PyQT or PySide (Required)
▪ Revision Control Systems:CVS, SVN, PERFORCE, GIT. (Required)
▪ Web development, PYTHON, AJAX, DJANGO, HTML5 (preferred)
▪ C / C + + (preferred)
▪ MEL script (optional)
▪ Preferably be a Canadian citizen or a permanent resident in Canada and be available to
work in Montreal, Quebec;